How Chinese Poker scoring works
Chinese Poker is played by 2–4 people with 13 cards each. Every player sets a front row of 3 cards, a middle row of 5 and a back row of 5, and the back must be at least as strong as the middle, the middle at least as strong as the front. A hand set in the wrong order is a foul.
Then every pair of players compares row by row:
- Win a row +1, lose a row −1, tie 0.
- Scoop: win all three rows against one opponent and that pair counts ×2 (or +3, or off, as you choose).
- Grand slam: scoop every opponent and it counts ×2 again (house rule, off by default, can be switched on).
- Foul: the fouled hand loses all three rows to every player who did not foul.
Winning a row with a big hand is worth more than 1. MejaPop's default bonus table, which you can edit:
| Hand | Row | Points for winning that row |
|---|---|---|
| Three of a kind | Front | 3 |
| Full house | Middle | 2 |
| Four of a kind | Middle / Back | 8 / 4 |
| Straight flush | Middle / Back | 10 / 5 |
Special hands skip the row comparison and collect a fixed amount from each opponent: dragon (A to K) 13; six pairs, three flushes and three straights 3 each.
Example: you win the front and middle against one player and lose the back, +1. Against another you win all three rows: 3 points, scooped ×2, +6.
Keep score in three steps
- Pick a preset (Hong Kong, Malaysia / Singapore, Pusoy for the Philippines, Capsa Susun for Indonesia, Mậu Binh for Vietnam), add players and set the base points.
- After each hand, rank the players in the front, middle and back rows (1 = best, ties allowed) and tick any foul, special hand or bonus hand.
- Check each player's +/− for the hand and save. The leaderboard updates at once, and you can make a share image at the end.
House rules you can change before you start
- Every value in the bonus table and the special hands table, plus adding or removing rows.
- Scoop ×2, +3 or off; grand slam on or off and its multiplier; whether a foul also counts as a scoop.
- Hong Kong preset only: play against a dealer instead of everyone against everyone.
Rules lock when the session starts. Any hand can be edited, deleted or undone later.